Anonymous
Community variant

Warui-shogi

Play this modern twist on shogi and advance calculated attacks. [Chess.com Variants]
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
The_SPToan60
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: King (k), Chariot (r), Bishop (b), Soldier (p), Ferz (f), Dabbaba (l) and Mann (g).
  • Dabbaba (l) is a custom piece with Betza movement `D`.
  • Soldier (p) is a custom piece with Betza movement `fW`.

Move rules

  • A piece may not move to a square where it would have no legal future movement.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: Chariot (r), Bishop (b), Soldier (p), Ferz (f), Dabbaba (l) and Mann (g).
  • Captured pieces go to the capturer's hand.

Promotion

  • Promotions are available in the configured promotion zones. The the promotion region for White is all squares on rank 8 and the promotion region for Black is all squares on rank 1.
  • The pieces that can promote are: Soldier (p).
  • Fixed promotion mappings: p promotes to g.

Winning and losing

  • Stalemate is scored as a loss for the side to move.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Dabbaba (L) movement
Dabbaba (L) movementL
D
Soldier (P) movement
Soldier (P) movementP
fW
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[waruishogi2]
maxFile = 8
maxRank = 8

king = k
fers = f
customPiece1 = l:D
commoner = g
rook = r
bishop = b
customPiece2 = p:fW

promotedPieceType = p:g
promotionRegionWhite = *8
promotionRegionBlack = *1
immobilityIllegal = true
stalemateValue = loss

capturesToHand = true
pieceDrops = true

startFen = lf1kg1fl/1r4b1/pppppppp/8/8/PPPPPPPP/1B4R1/LF1GK1FL[] b - - 0 1