Anonymous
Community variant

Undead

The White Necromancer has a large army of droppable weak undead pieces against the regular Black chess army.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
AtomSchachMeister
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting positionRNBQKBNRPPPPPPPPFFFFFFFFZSOSZ
Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), Forward (f), Zombie (z), Skeleton (s), Necromancer (o) and Blocker (x).
  • Forward (f) is a custom piece with Betza movement `fW`.
  • Necromancer (o) is a custom piece with Betza movement `FWD`.
  • Zombie (z) is a custom piece with Betza movement `fbWfF`.
  • Skeleton (s) is a custom piece with Betza movement `WF`.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: Blocker (x), Forward (f), Zombie (z) and Skeleton (s).

Winning and losing

  • An extinction rule is active: reaching 0 remaining piece(s) ko causes a loss for the side to move.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Forward (F) movement
Forward (F) movementF
fW
Necromancer (O) movement
Necromancer (O) movementO
FWD
Zombie (Z) movement
Zombie (Z) movementZ
fbWfF
Skeleton (S) movement
Skeleton (S) movementS
WF
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[undead:chess]
pieceDrops = true

# immobile
customPiece1 = x:
# only forward
customPiece2 = f:fW
# necromancer: royal piece
customPiece3 = o:FWD
# stronger zombie
customPiece4 = z:fbWfF
# skeleton, moves like king
customPiece5 = s:WF

extinctionValue = loss
extinctionPieceTypes = ko
extinctionPseudoRoyal = true

startFen = rnbqkbnr/pppppppp/8/8/8/8/FFFFFFFF/1ZS1OSZ1[XXXXXXXXXXXXFFFFFFFFZZZZS] w kq - 0 1