Community variant
ItsOver
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p) and custom piece 1 (m).
- custom piece 1 (m) is a custom piece with Betza movement `QNGCZSDAIEE`.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
QNGCZSDAIEE
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[ultimatepiecechess:chess]
# The ultimate custom piece ('m') combining every major fairy chess movement pattern:
# - Q : Queen (orthogonal/diagonal slide)
# - N : Knight (2,1 standard jump)
# - G : Grasshopper (hops over a piece along queen lines to land directly behind)
# - C : Camel (3,1 long-range jump)
# - Z : Zebra (3,2 wide-angle jump)
# - S : Nightrider (infinite sliding knight jumps)
# - D : Dabbaba (2-square orthogonal step-jump)
# - A : Alfil (2-square diagonal step-jump)
# - I : Giraffe (1,4 long-range jump)
# - EE : Equihopper (vaults over a piece to land an equal distance on the opposite side)
customPiece1 = m:QNGCZSDAIEE
# Asymmetric setup: White features the Ultimate Mega-Piece ('M') on the back rank
startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBMKBNR w KQkq - 0 1