Community variant
tetrarchy
Created by @autocorr In this variant four pieces in the starting position are replaced with Tetrarchs. Tetrarchs flip between the move-set of a standard King or Queen when moved. All the rules of Chess apply except that: (1) there is no castling, (2) stalemate is a loss for the stalemated player, (3) a player wins if one of their Pawns reaches the final rank ("Pawn-mate"), and (4) a player loses if no Tetrarchs remain on the King side. Checks do not apply to the Tetrarchs.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.
Board and setup
Pieces and movement
- The piece set used on the board is: commoner (k), bishop (b), knight (n) and custom piece 1 (p).
- custom piece 1 (p) is a custom piece with Betza movement `fmWfceFifmnD`.
Promotion
- Promotions are available in the configured promotion zones. The the promotion region for White is all the ranks from 1 to 8 and the promotion region for Black is all the ranks from 8 to 1.
- The pieces that can promote are: commoner (k).
- Promotion choices are both sides: no pieces.
- Fixed promotion mappings: k promotes to q.
- Piece promotion is mandatory where promotion is legal.
- Promoted pieces can demote according to the configured promotion mapping.
Winning and losing
- An extinction rule is active: reaching 0 remaining piece(s) k causes a loss for the side to move.
- A flag/goal-zone win is active for piece(s) p.
- Stalemate is scored as a loss for the side to move.
Draws and adjudication
- The n-move rule is set to 50 moves.
- Position repetition is adjudicated after 3-fold repetition as a draw.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
fmWfceFifmnD
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[tetrarchy]
king = -
commoner = k
rook = r
bishop = b
knight = n
queen = q
customPiece1 = p:fmWfceFifmnD
startFen = +knb+kkbn+k/pppppppp/8/8/8/8/PPPPPPPP/+KNB+KKBN+K w - - 0 1
promotionPieceTypes = -
promotedPieceType = k:q
promotionRegionWhite = *1 *2 *3 *4 *5 *6 *7 *8
promotionRegionBlack = *8 *7 *6 *5 *4 *3 *2 *1
mandatoryPiecePromotion = true
pieceDemotion = true
extinctionPieceTypes = k
extinctionValue = loss
stalemateValue = loss
flagPiece = p
flagRegionWhite = *8
flagRegionBlack = *1
nMoveRule = 50
nFoldRule = 3
nFoldValue = draw