Anonymous
Community variant

steward chess beta

Double royal variant without check, similar to chaturanga. Resign when losing both royal pieces (steward and king) to play right.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Dino3x3x3
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `shatranj` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: King. (k), Rook (r), Pawn (p), Chevalier (c), Mammoth (m) and Steward (s).
  • Mammoth (m) is a custom piece with Betza movement `mWnA`.
  • Chevalier (c) is a custom piece with Betza movement `NmF`.
  • Steward (s) is a custom piece with Betza movement `mDW`.
  • King. (k) is a custom piece with Betza movement `FW`.

Promotion

  • The pieces that can promote are: Pawn (p).
  • Promotion choices are both sides: Mammoth (m), Chevalier (c), Rook (r) and Steward (s).
  • The number of promoted pieces of some types is limited.

Winning and losing

  • An extinction rule is active: reaching 0 remaining piece(s) KS causes a win for the side to move.
  • Stalemate is scored as a loss for the side to move.

Draws and adjudication

  • There is no automatic n-move/50-move draw rule.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Mammoth (M) movement
Mammoth (M) movementM
mWnA
Chevalier (C) movement
Chevalier (C) movementC
NmF
Steward (S) movement
Steward (S) movementS
mDW
King. (K) movement
King. (K) movementK
FW
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[steward_chess_beta:shatranj]

#Startpos
startFen = rcmksmcr/pppppppp/8/8/8/8/PPPPPPPP/RCMKSMCR w - 0 1

#Mammoth
customPiece1 = M:mWnA
#Chevalier
customPiece2 = C:NmF
#Steward
customPiece3 = S:mDW
#King
customPiece4 = K:FW

#Promotion
promotionPieceTypes = mcrs
promotionLimit = s:1

#Goal
extinctionPieceTypes = KS
extinctionValue = win
king = -
stalemateValue = loss
nMoveRule = 0