Anonymous
Community variant

Chessqq

The snake moves like a king and also like a bishop for upto 4 steps in each diagonal. Pawns move and capture diagonally.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
MagnusCarlsen
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), knight (n), custom piece 2 (p) and custom piece 1 (s).
  • custom piece 1 (s) is a custom piece with Betza movement `K B4`.
  • custom piece 2 (p) is a custom piece with Betza movement `fF`.

Promotion

  • The pieces that can promote are: custom piece 2 (p).
  • Promotion choices are both sides: queen (q), knight (n) and custom piece 1 (s).

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (S) movement
Custom piece 1 (S) movementS
K B4
Custom piece 2 (P) movement
Custom piece 2 (P) movementP
fF
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[snake_chess:chess]
# Remove standard pieces that are not used
bishop = -
rook = -

# Define the Snake (s)
# Moves like a King (K) and a Bishop up to 4 squares (B4)
customPiece1 = s:K B4

# Define the Diagonal Pawn (p)
# Moves and captures forward-diagonally exactly 1 square (fF)
customPiece2 = p:fF

# Set allowed promotions for your diagonal pawns
promotionPieceTypes = qns

# Starting board layout (8x8)
startFen = ssnqknss/pppppppp/8/8/8/8/PPPPPPPP/SSNQKNSS w - - 0 1