Community variant
Campmate Sittuyin
Sittuyin but with a campmate rule.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant inherits its base rules from `sittuyin` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), rook (r), knight (n), pawn (p), piece (f) and piece (s).
Drops and hands
- Pieces in hand can be dropped back onto the board. Droppable pieces are: king (k), piece (f), rook (r), piece (s) and knight (n).
Winning and losing
- A flag/goal-zone win is active for piece(s) k.
Fairy-Stockfish rules
# ===================================================================
# Sittuyin Campmate
# Standard Sittuyin, except you win immediately by moving your King
# onto your opponent's home rank.
# ===================================================================
[sittuyin-camp:sittuyin]
# The King is the flag piece.
flagPiece = k
# White wins by reaching Black's back rank.
flagRegionWhite = *8
# Black wins by reaching White's back rank.
flagRegionBlack = *1
# Win immediately upon entering the flag region.
flagMove = false
# The King does not have to remain safe after arriving.
# Set to true if you want the King to have to be unattacked.
flagPieceSafe = false