Anonymous
Community variant

Pawnpower

Giving every piece pawnpower
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Figure1REALalt
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n) and Pawnrider (v).
  • Pawnrider (v) is a custom piece with Betza movement `fRF`.
  • The royal piece king (k) uses custom Betza movement `KWfF`.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Pawnrider (V) movement
Pawnrider (V) movementV
fRF
Custom king (K) movement
Custom king (K) movementK
KWfF
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[pawnpower:chess]
# 1. Clear out the original standard pawn
pawn = -

# 2. Define the pure pawnrider (pawn + pawn power) using customPiece1 mapped to 'v'
customPiece1 = v:fRF

# 3. Override standard pieces to add forward pawn power via Betza notation
knight = n:NWfF
bishop = b:BWfF
rook = r:RWfF
queen = q:QWfF
king = k:KWfF

# 4. Material Valuations (Middlegame and Endgame)
pieceValueMg = v:250
pieceValueMg = n:380
pieceValueMg = b:400
pieceValueMg = r:550
pieceValueMg = q:1000
pieceValueMg = k:20000

pieceValueEg = v:250
pieceValueEg = n:360
pieceValueEg = b:380
pieceValueEg = r:530
pieceValueEg = q:950
pieceValueEg = k:20000

# 5. Starting Position FEN using 'v' for the pawnrider wall and 
# lowercase/uppercase letters for the upgraded back-rank pieces
startFen = rnbrqknr/vvvvvvvv/8/8/8/8/VVVVVVVV/RNBRQKNR w KQkq - 0 1