Community variant
nekromancer vs normal chess
The black player is abel to put the captured Pieces from his enemy into play again, but starts with weaker figures
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: necromancer (k), queen (q), rook (r), bishop (b), knight (n), pawn (p) and mage (m).
- mage (m) is a custom piece with Betza movement `K`.
Move rules
- Pawn double-step moves are enabled.
Drops and hands
- Pieces in hand can be dropped back onto the board. Droppable pieces are: queen (q), rook (r), bishop (b), knight (n), pawn (p) and mage (m).
- Captured pieces go to the capturer's hand.
- Pawn drops on the first rank are allowed.
- Pawn drops into the promotion zone are allowed.
- Piece drops are restricted to color-specific board regions. The the drop region for White is all squares on rank 9 and the drop region for Black is all squares on rank 8.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
K
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[nekromancer19:chess]
customPiece1 = m:K
startFen = 2mkmm2/pppppppp/pppppppp/8/8/8/PPPPPPPP/RNBQKBNR w KQ - 0 1
pieceDrops = true
capturesToHand = true
firstRankPawnDrops = true
promotionZonePawnDrops = true
dropRegionWhite = *9
dropRegionBlack = *8
doubleStep = true
doubleStepRegionWhite = *2
doubleStepRegionBlack = *6 *7 *8