Anonymous
Community variant

nekromancer vs normal chess

The black player is abel to put the captured Pieces from his enemy into play again, but starts with weaker figures
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Joschi1
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: necromancer (k), queen (q), rook (r), bishop (b), knight (n), pawn (p) and mage (m).
  • mage (m) is a custom piece with Betza movement `K`.

Move rules

  • Pawn double-step moves are enabled.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: queen (q), rook (r), bishop (b), knight (n), pawn (p) and mage (m).
  • Captured pieces go to the capturer's hand.
  • Pawn drops on the first rank are allowed.
  • Pawn drops into the promotion zone are allowed.
  • Piece drops are restricted to color-specific board regions. The the drop region for White is all squares on rank 9 and the drop region for Black is all squares on rank 8.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

mage (M) movement
mage (M) movementM
K
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[nekromancer19:chess]
customPiece1 = m:K
startFen = 2mkmm2/pppppppp/pppppppp/8/8/8/PPPPPPPP/RNBQKBNR w KQ - 0 1
pieceDrops = true
capturesToHand = true
firstRankPawnDrops = true
promotionZonePawnDrops = true
dropRegionWhite = *9
dropRegionBlack = *8
doubleStep = true
doubleStepRegionWhite = *2
doubleStepRegionBlack = *6 *7 *8