Anonymous
Community variant

Mounted

I found this variant on https://github.com/fairy-stockfish/Fairy-Stockfish/wiki/Variant-configuration#mounted I assumed what the names of the pieces could be and re-used some of my designs to fit them. If the original author comes by, i assume no authorship of the variant. A certain Procyon is supposed to have created the INI-file.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
illionas
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: Mounted-King (k), Rook (r), Bishop (b), Archer (a), Cannon (c) and Soldier (s).
  • Archer (a) is a custom piece with Betza movement `mBcpB`.
  • Soldier (s) is a custom piece with Betza movement `FsfW`.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: Rook (r), Bishop (b), Archer (a), Cannon (c) and Soldier (s).
  • Captured pieces go to the capturer's hand.

Winning and losing

  • An extinction rule is active: reaching 0 remaining piece(s) k causes a loss for the side to move.
  • A flag/goal-zone win is active for piece(s) k.
  • Stalemate is scored as a loss for the side to move.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Archer (A) movement
Archer (A) movementA
mBcpB
Soldier (S) movement
Soldier (S) movementS
FsfW
move capture move or capture initial only hopper target

Fairy-Stockfish rules

# Credits to Procyon for the definition
[mounted]
maxRank = 7
maxFile = 7
pieceDrops = true
capturesToHand = true
stalemateValue = loss
nFoldValue = loss
extinctionValue = loss
extinctionPseudoRoyal = true
extinctionPieceTypes = k
flagPiece = k
flagRegionWhite = *7
flagRegionBlack = *1
centaur = k
bishop = b
rook = r
cannon = c
customPiece1 = a:mBcpB 
customPiece2 = s:FsfW
startFen = 1cbkra1/2s1s2/7/7/7/2S1S2/1CBKRA1 w - - 0 1