Anonymous
Community variant

Mixed Chess V5

a mix of shogi, shatranj and western chess
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Sayao
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), rook (r), bishop (b), knight (n), pawn (p), commoner (c), flower (f) and pyramid (y).
  • pawn (p) is a custom piece with Betza movement `fW`.
  • pyramid (y) is a custom piece with Betza movement `fRW`.
  • flower (f) is a custom piece with Betza movement `AFfW`.

Move rules

  • Castling is not allowed.
  • Pawn double-step moves are disabled.
  • A piece may not move to a square where it would have no legal future movement.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: rook (r), bishop (b), knight (n), pawn (p), commoner (c), flower (f) and pyramid (y).
  • Captured pieces go to the capturer's hand.
  • Drops of pawn (p) are restricted on files that already contain 1 such piece(s).
  • Pawn drops into the promotion zone are allowed.
  • Checkmate by dropping a shogi pawn is illegal.

Promotion

  • Promotions are available in the configured promotion zones. The the promotion region for White is all the ranks from 6 to 8 and the promotion region for Black is all the ranks from 1 to 3.
  • The pieces that can promote are: pawn (p).
  • Fixed promotion mappings: p promotes to c.
  • Pawn promotion is mandatory when a pawn reaches the last rank/required zone.

Winning and losing

  • Stalemate is scored as a loss for the side to move.

Draws and adjudication

  • There is no automatic n-move/50-move draw rule.
  • Position repetition is adjudicated after 4-fold repetition as a loss for the side to move.
  • Perpetual check is illegal.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

pawn (P) movement
pawn (P) movementP
fW
pyramid (Y) movement
pyramid (Y) movementY
fRW
flower (F) movement
flower (F) movementF
AFfW
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[mixedchess_v5]

maxFile = h
maxRank = 8

knight = n
bishop = b
rook = r
king = k
commoner = c

customPiece1 = p:fW
customPiece2 = y:fRW
customPiece3 = f:AFfW

startFen = ynfckfny/1r4b1/pppppppp/8/8/PPPPPPPP/1B4R1/YNFKCFNY w - - 0 1

pawnTypes = p
doubleStep = false

promotionRegionWhite = *6 *7 *8
promotionRegionBlack = *1 *2 *3
promotionPawnTypes = p
promotedPieceType = p:c
mandatoryPawnPromotion = true

pieceDrops = true
capturesToHand = true

dropNoDoubled = p
dropNoDoubledCount = 1

firstRankPawnDrops = false
promotionZonePawnDrops = true
shogiPawnDropMateIllegal = true

castling = false
immobilityIllegal = true

stalemateValue = loss

nFoldRule = 4
nFoldValue = loss
nFoldValueAbsolute = true

nMoveRule = 0
perpetualCheckIllegal = true