Anonymous
Community variant

imprison king

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
chaosscarf
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n) and pawn (p).
  • The royal piece king (k) uses custom Betza movement `mp`.

Promotion

  • The pieces that can promote are: pawn (p).
  • Promotion choices are both sides: knight (n), bishop (b), rook (r) and queen (q).

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom king (K) movement
Custom king (K) movementK
mp
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[imprison-king]
pawn = p
knight = n
bishop = b
rook = r
queen = q
king = k:mp
promotionPieceTypes = nbrq