Anonymous
Community variant

King of the Bridge

Reading full rule at https://justpaste.app/p/aua11s?key=5b6d2bf0018b552ceba4865e870f399d
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Henryred1304
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: King (k), Lady Guy (q), Tower (r), The Bishop (b), Horsey (n) and Worker (p).
  • Worker (p) is a custom piece with Betza movement `W`.
  • Horsey (n) is a custom piece with Betza movement `N`.
  • The Bishop (b) is a custom piece with Betza movement `B7`.
  • Tower (r) is a custom piece with Betza movement `R`.
  • Lady Guy (q) is a custom piece with Betza movement `R7B7`.
  • King (k) is a custom piece with Betza movement `K`.

Move rules

  • Castling is not allowed.
  • Pawn double-step moves are disabled.

Promotion

  • Promotion choices are both sides: no pieces.

Winning and losing

  • An extinction rule is active: reaching 0 remaining piece(s) k causes a loss for the side to move.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Worker (P) movement
Worker (P) movementP
W
Horsey (N) movement
Horsey (N) movementN
N
The Bishop (B) movement
The Bishop (B) movementB
B7
Tower (R) movement
Tower (R) movementR
R
Lady Guy (Q) movement
Lady Guy (Q) movementQ
R7B7
King (K) movement
King (K) movementK
K
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[gudcodebtwlol:chess]

customPiece1 = P:W
customPiece2 = N:N
customPiece3 = B:B7
customPiece4 = R:R
customPiece5 = Q:R7B7
customPiece6 = K:K
king = -

commoner = k

doubleStep = false
castling = false

promotionPieceTypes = -

extinctionValue = loss
extinctionPieceTypes = k

startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1