Community variant
Grasshopper King
All the rules of Chess apply except that the King's normal move is replace by that of a Grasshopper and that stalemate's are a loss for the stalemated player.
In order to move or capture, the grasshopper king (shown as an inverted king) must jump over a piece and land on the square immediately beyond that piece. The king may jump orthogonally or diagonally.Note that because of the asymmetrical King movement it is possible for the Kings to give check and even checkmate to one another.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n) and pawn (p).
- The royal piece king (k) uses custom Betza movement `gQ`.
Winning and losing
- Stalemate is scored as a loss for the side to move.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
gQ
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[grasshopperking:chess]
king = k:gQ
stalemateValue = loss