Community variant
Grand shatranj (lighting war machine version)
Grand shatranj. Lighting war machine replace rook.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant inherits its base rules from `grand` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), knight (n), pawn (p), High priestess (h), Minister (m), Lighting war machine (l), Oliphant (i) and jumping general (j).
- jumping general (j) is a custom piece with Betza movement `KAD`.
- Oliphant (i) is a custom piece with Betza movement `AB4`.
- Minister (m) is a custom piece with Betza movement `NDW`.
- High priestess (h) is a custom piece with Betza movement `FAN`.
- Lighting war machine (l) is a custom piece with Betza movement `R4D`.
Move rules
- Pawn double-step moves are disabled.
Promotion
- The pieces that can promote are: pawn (p).
- Promotion choices are both sides: knight (n), jumping general (j), Oliphant (i), High priestess (h), Minister (m) and Lighting war machine (l).
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
KAD
AB4
NDW
FAN
R4D
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[grandshatranjlightenwarmachine:grand]
customPiece1 = j:KAD
customPiece2 = i:AB4
customPiece3 = m:NDW
customPiece4 = h:FAN
customPiece5 = l:R4D
doubleStep = false
startFen = l8l/1nijkmhin1/pppppppppp/10/10/10/10/PPPPPPPPPP/1NIJKMHIN1/L8L w - - 0 1
promotionPieceTypes = njihml