Community variant
go between chess
Chess with chu shogi go between.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), Go between (g) and Drunk elephant (d).
- Go between (g) is a custom piece with Betza movement `fbW`.
- Drunk elephant (d) is a custom piece with Betza movement `FlrfW`.
Promotion
- The pieces that can promote are: Go between (g) and pawn (p).
- Promotion choices are both sides: Drunk elephant (d), knight (n), bishop (b), rook (r) and queen (q).
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
fbW
FlrfW
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[gobetweenchess:chess]
customPiece1 = g:fbW
customPiece2 = d:FlrfW
startFen = rnbqkbnr/pppppppp/2g2g2/8/8/2G2G2/PPPPPPPP/RNBQKBNR w KQkq - 0 1
promotionPieceTypes = dnbrq
promotionPawnTypes = gp