Anonymous
Community variant

go between chess

Chess with chu shogi go between.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
weisima
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), Go between (g) and Drunk elephant (d).
  • Go between (g) is a custom piece with Betza movement `fbW`.
  • Drunk elephant (d) is a custom piece with Betza movement `FlrfW`.

Promotion

  • The pieces that can promote are: Go between (g) and pawn (p).
  • Promotion choices are both sides: Drunk elephant (d), knight (n), bishop (b), rook (r) and queen (q).

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Go between (G) movement
Go between (G) movementG
fbW
Drunk elephant (D) movement
Drunk elephant (D) movementD
FlrfW
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[gobetweenchess:chess]
customPiece1 = g:fbW
customPiece2 = d:FlrfW
startFen = rnbqkbnr/pppppppp/2g2g2/8/8/2G2G2/PPPPPPPP/RNBQKBNR w KQkq - 0 1
promotionPieceTypes = dnbrq
promotionPawnTypes = gp