Anonymous
Community variant

Eco-friendly chess

If you take a tree you must place it down on an empty space where there was one. Capture the enemy king or place 4 trees in a square to win !
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Rom142857
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting positionRNBQKBNRPPPPPPPPTTTTTTTTTTTTTTTTPPPPPPPPRNBQKBNR
Default starting position

Pieces and movement

  • The piece set used on the board is: commoner (k), queen (q), rook (r), bishop (b), knight (n), custom piece 1 (p), shogi pawn (t) and custom piece 2 (f).
  • custom piece 1 (p) is a custom piece with Betza movement `mfWcfFifnD`.
  • custom piece 2 (f) is a custom piece with Betza movement `K`.
  • Some pieces have restricted movement regions: mobilityRegionWhiteShogiPawn is *4 *5.
  • Some pieces have restricted movement regions: mobilityRegionBlackShogiPawn is *4 *5.

Move rules

  • Dropping piece(s) t is mandatory when possible.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: commoner (k), queen (q), rook (r), bishop (b), knight (n), custom piece 1 (p), shogi pawn (t) and custom piece 2 (f).
  • Captured pieces go to the capturer's hand.
  • Piece drops are restricted to color-specific board regions. The the drop region for White is all the ranks from 4 to 5 and the drop region for Black is all the ranks from 4 to 5.

Promotion

  • Promotions are available in the configured promotion zones. The the promotion region for White is all squares on rank 5 and the promotion region for Black is all squares on rank 4.
  • The pieces that can promote are: custom piece 1 (p).
  • Promotion choices are both sides: custom piece 2 (f).

Winning and losing

  • An extinction rule is active: reaching 0 remaining piece(s) k causes a loss for the side to move.
  • A player can win by forming a tight 2×2 block of pieces.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (P) movement
Custom piece 1 (P) movementP
mfWcfFifnD
Custom piece 2 (F) movement
Custom piece 2 (F) movementF
K
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[eco-friendly:chess]
king = -
pawn = -
customPiece1 = p:mfWcfFifnD
commoner = k
castlingKingPiece = k
startFen = rnbqkbnr/pppppppp/8/TTTTTTTT/tttttttt/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
extinctionValue = loss
extinctionPieceTypes = k

shogiPawn = t
mobilityRegionWhiteShogiPawn = *4 *5
mobilityRegionBlackShogiPawn = *4 *5

pieceDrops = true
capturesToHand = true
mustDrop = true
mustDropType = t
dropRegionWhite = *4 *5
dropRegionBlack = *4 *5

pawnTypes = t
promotionRegionWhite = *5
promotionRegionBlack = *4
customPiece2 = f:K
promotionPieceTypes = f

connectNxN = 2
connectPieceTypes = t