Anonymous
Community variant

Crazy Mini Breakthrough v1.2

A variant of minibreakthrough-6x6 But CRAZY! Catalogue: 27.08.26 v1.0:Release v1.1:Solved 3 fold no draw bug
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
chen-rcc
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: pawn (p).
  • pawn (p) is a custom piece with Betza movement `fmWfF`.
  • pawn (p) is a custom piece with Betza movement `fmWfF`.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: pawn (p).
  • Captured pieces go to the capturer's hand.
  • Piece drops are restricted to color-specific board regions. The the drop region for White is squares a1, b1, c1, d1, e1, f1, a2, b2, c2, d2, e2, f2, a3, b3, c3, d3, e3 and f3 and the drop region for Black is squares a6, b6, c6, d6, e6, f6, a5, b5, c5, d5, e5, f5, a4, b4, c4, d4, e4 and f4.

Winning and losing

  • A flag/goal-zone win is active for any piece.
  • Stalemate is scored as a loss for the side to move.

Draws and adjudication

  • Position repetition is adjudicated after 3-fold repetition as a draw.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

pawn (P) movement
pawn (P) movementP
fmWfF
pawn (P) movement
pawn (P) movementP
fmWfF
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[crazy_breakthrough6_v1_2]
maxFile = 6
maxRank = 6
startFen = pppppp/pppppp/6/6/PPPPPP/PPPPPP w 0 1
customPiece1 = p:fmWfF
customPiece2 = P:fmWfF
flagRegionWhite = a6 b6 c6 d6 e6 f6
flagRegionBlack = a1 b1 c1 d1 e1 f1
stalemateValue = loss
pieceDrops = true
capturesToHand = true
dropRegionWhite = a1 b1 c1 d1 e1 f1 a2 b2 c2 d2 e2 f2 a3 b3 c3 d3 e3 f3
dropRegionBlack = a6 b6 c6 d6 e6 f6 a5 b5 c5 d5 e5 f5 a4 b4 c4 d4 e4 f4
nFoldRule = 3
nFoldValue = draw
flagMove = true