Anonymous
Community variant

Courthrone

A chess variant with 4 types of queen class hoppers.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Snowmoondaphne
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting positionQPBDKDBPQVVVVVVVVVVQPBDKDBPQ
Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), custom piece 4 (b), knight (n), custom piece 2 (p), custom piece 3 (d), custom piece 1 (v), custom piece 6 (t), custom piece 7 (l) and custom piece 8 (z).
  • custom piece 1 (v) is a custom piece with Betza movement `fFfsW`.
  • custom piece 2 (p) is a custom piece with Betza movement `pQ`.
  • custom piece 3 (d) is a custom piece with Betza movement `mQcpQ`.
  • custom piece 4 (b) is a custom piece with Betza movement `cQmpQ`.
  • custom piece 5 (e) is a custom piece with Betza movement `QpQ`.
  • custom piece 6 (t) is a custom piece with Betza movement `AD`.
  • custom piece 7 (l) is a custom piece with Betza movement `mNcAcD`.
  • custom piece 8 (z) is a custom piece with Betza movement `cNmAmD`.
  • custom piece 9 (h) is a custom piece with Betza movement `NAD`.

Move rules

  • Castling is not allowed.
  • Pawn double-step moves are disabled.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: knight (n), custom piece 6 (t), custom piece 7 (l), custom piece 8 (z), queen (q), custom piece 4 (b), custom piece 2 (p), custom piece 3 (d) and custom piece 1 (v).
  • Captured pieces go to the capturer's hand.

Promotion

  • Promotions are available in the configured promotion zones. The the promotion region for White is all squares on rank 9 and the promotion region for Black is all squares on rank 1.
  • The pieces that can promote are: custom piece 1 (v), queen (q), custom piece 2 (p), custom piece 3 (d), custom piece 4 (b), knight (n), custom piece 6 (t), custom piece 7 (l) and custom piece 8 (z).
  • Fixed promotion mappings: v promotes to g, q promotes to e, p promotes to e, d promotes to e, b promotes to e, n promotes to h, t promotes to h, l promotes to h and z promotes to h.
  • Piece promotion is mandatory where promotion is legal.

Winning and losing

  • A flag/goal-zone win is active for piece(s) k.
  • Stalemate is scored as a loss for the side to move.

Draws and adjudication

  • There is no automatic n-move/50-move draw rule.
  • Position repetition is adjudicated after 3-fold repetition as a loss for the side to move.
  • Perpetual check is illegal.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (V) movement
Custom piece 1 (V) movementV
fFfsW
Custom piece 2 (P) movement
Custom piece 2 (P) movementP
pQ
Custom piece 3 (D) movement
Custom piece 3 (D) movementD
mQcpQ
Custom piece 4 (B) movement
Custom piece 4 (B) movementB
cQmpQ
Custom piece 5 (E) movement
Custom piece 5 (E) movementE
QpQ
Custom piece 6 (T) movement
Custom piece 6 (T) movementT
AD
Custom piece 7 (L) movement
Custom piece 7 (L) movementL
mNcAcD
Custom piece 8 (Z) movement
Custom piece 8 (Z) movementZ
cNmAmD
Custom piece 9 (H) movement
Custom piece 9 (H) movementH
NAD
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[courthrone]
variantTemplate = shogi
maxFile = 9
maxRank = 9
pocketSize = 9
startFen = qpbdkdbpq/9/v1v1v1v1v/9/9/9/V1V1V1V1V/9/QPBDKDBPQ[NTLZntlz] w - - 0 1
customPiece1 = v:fFfsW
commoner = g
queen = q
customPiece2 = p:pQ
customPiece3 = d:mQcpQ
customPiece4 = b:cQmpQ
customPiece5 = e:QpQ
knight = n
customPiece6 = t:AD
customPiece7 = l:mNcAcD
customPiece8 = z:cNmAmD
customPiece9 = h:NAD
king = k
pieceDrops = true
capturesToHand = true
promotionRegionWhite = *9
promotionRegionBlack = *1
promotedPieceType = v:g q:e p:e d:e b:e n:h t:h l:h z:h
mandatoryPiecePromotion = true
stalemateValue = loss
nMoveRule = 0
nFoldRule = 3
nFoldValue = loss
perpetualCheckIllegal = true
castling = false
doubleStep = false
flagPiece = k
flagRegionWhite = *9
flagRegionBlack = *1