Community variant
Communist chess
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), amazon (q), pawn (p) and commoner (a).
- custom piece 1 (g) is a custom piece with Betza movement `FWn(AD)`.
- custom piece 2 (c) is a custom piece with Betza movement `FW`.
- custom piece 3 (d) is a custom piece with Betza movement `FW`.
- custom piece 4 (e) is a custom piece with Betza movement `FW`.
- custom piece 5 (f) is a custom piece with Betza movement `FW`.
Promotion
- Promotions are available in the configured promotion zones. The the promotion region for White is all the ranks from 1 to 8 and the promotion region for Black is all the ranks from 1 to 8.
- The pieces that can promote are: commoner (a), custom piece 2 (c), custom piece 3 (d), custom piece 4 (e), custom piece 5 (f) and pawn (p).
- Fixed promotion mappings: a promotes to c, c promotes to d, d promotes to e, e promotes to f, f promotes to g and p promotes to p.
- The number of promoted pieces of some types is limited.
Winning and losing
- Stalemate is scored as a loss for the side to move.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
FWn(AD)
FW
FW
FW
FW
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[communist_vs_capitalist]
commoner = a
amazon = q
pawn = p
king = k
customPiece1 = g:FWn(AD)
customPiece2 = c:FW
customPiece3 = d:FW
customPiece4 = e:FW
customPiece5 = f:FW
pieceToCharTable = PKQacdefg
startFen = aaaaaaaa/aaaaaaaa/8/8/8/8/PPPPPPPP/QQQQKQQQ w
pawnTypes = acdefp
promotionRegionWhite = *1 *2 *3 *4 *5 *6 *7 *8
promotionRegionBlack = *1 *2 *3 *4 *5 *6 *7 *8
promotedPieceType = a:c c:d d:e e:f f:g p:p
promotionLimit = g:1
stalemateValue = loss