Community variant
Chess but nerf
My first variant: Chess but nerf (By Henryred1304)
(Can someone help me upload SVG file please)
Side was filpped, cannot Casle or En passant
Ro (Rook): Can move up to 4 squares horizontally or vertically.
Bis (Bishop): Can move up to 4 squares diagonally in any direction.
Que (Queen): A combination of Ro and Bis.
Ki (King): Can move 1 square horizontally or vertically, but cannot move diagonally.
Horsey (Knight): A combination of the normal Knight and Ki. Its additional Ki-like move cannot capture adjacent pieces. (A little buff because i like Knight๐)
Pawn: Works normally, but cannot move two squares on its first move and En passant is disabled.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: pawn (p), Que (h), Ro (x), Horsey (y), Bis (t) and Ki (v).
- Ro (x) is a custom piece with Betza movement `R4`.
- Bis (t) is a custom piece with Betza movement `B4`.
- Que (h) is a custom piece with Betza movement `R4B4`.
- Horsey (y) is a custom piece with Betza movement `NmW`.
- The royal piece Ki (v) uses custom Betza movement `W`.
Move rules
- Pawn double-step moves are disabled.
Promotion
- The pieces that can promote are: pawn (p).
- Promotion choices are both sides: Horsey (y), Bis (t), Que (h) and Ro (x).
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
R4
B4
R4B4
NmW
W
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[chesnerfedyay:chess]
maxFile = 8
maxRank = 8
customPiece1 = x:R4
customPiece2 = t:B4
customPiece3 = h:R4B4
customPiece4 = y:NmW
king = v:W #Vietnamese's call
doubleStep = false
promotionPawnTypes = p
promotionPieceTypes = ythx
startFen = xytvhtyx/pppppppp/8/8/8/8/PPPPPPPP/XYTVHTYX w - - 0 1