Anonymous
Community variant

Chess but nerf

My first variant: Chess but nerf (By Henryred1304) (Can someone help me upload SVG file please) Side was filpped, cannot Casle or En passant Ro (Rook): Can move up to 4 squares horizontally or vertically. Bis (Bishop): Can move up to 4 squares diagonally in any direction. Que (Queen): A combination of Ro and Bis. Ki (King): Can move 1 square horizontally or vertically, but cannot move diagonally. Horsey (Knight): A combination of the normal Knight and Ki. Its additional Ki-like move cannot capture adjacent pieces. (A little buff because i like Knight๐Ÿ˜›) Pawn: Works normally, but cannot move two squares on its first move and En passant is disabled.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Henryred1304
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: pawn (p), Que (h), Ro (x), Horsey (y), Bis (t) and Ki (v).
  • Ro (x) is a custom piece with Betza movement `R4`.
  • Bis (t) is a custom piece with Betza movement `B4`.
  • Que (h) is a custom piece with Betza movement `R4B4`.
  • Horsey (y) is a custom piece with Betza movement `NmW`.
  • The royal piece Ki (v) uses custom Betza movement `W`.

Move rules

  • Pawn double-step moves are disabled.

Promotion

  • The pieces that can promote are: pawn (p).
  • Promotion choices are both sides: Horsey (y), Bis (t), Que (h) and Ro (x).

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Ro (X) movement
Ro (X) movementX
R4
Bis (T) movement
Bis (T) movementT
B4
Que (H) movement
Que (H) movementH
R4B4
Horsey (Y) movement
Horsey (Y) movementY
NmW
Ki (V) movement
Ki (V) movementV
W
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[chesnerfedyay:chess]

maxFile = 8
maxRank = 8

customPiece1 = x:R4
customPiece2 = t:B4
customPiece3 = h:R4B4
customPiece4 = y:NmW

king = v:W #Vietnamese's call

doubleStep = false
promotionPawnTypes = p
promotionPieceTypes = ythx

startFen = xytvhtyx/pppppppp/8/8/8/8/PPPPPPPP/XYTVHTYX w - - 0 1