Anonymous
Community variant

Capitalist chess

Pawns can promote to coins which gain value (interest) and then become queens
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Rom142857
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n) and pawn (p).
  • custom piece 1 (c) is a custom piece with Betza movement `mfW`.
  • custom piece 2 (d) is a custom piece with Betza movement `mfW`.
  • custom piece 3 (e) is a custom piece with Betza movement `mfW`.

Promotion

  • Promotions are available in the configured promotion zones. The the promotion region for White is all the ranks from 1 to 8 and the promotion region for Black is all the ranks from 1 to 8.
  • The pieces that can promote are: pawn (p), custom piece 1 (c), custom piece 2 (d) and custom piece 3 (e).
  • Promotion choices are both sides: no pieces.
  • Fixed promotion mappings: p promotes to c, c promotes to d, d promotes to e and e promotes to q.
  • Pawn promotion is optional where promotion is legal.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (C) movement
Custom piece 1 (C) movementC
mfW
Custom piece 2 (D) movement
Custom piece 2 (D) movementD
mfW
Custom piece 3 (E) movement
Custom piece 3 (E) movementE
mfW
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[capitalist:chess]

customPiece1 = c:mfW
customPiece2 = d:mfW
customPiece3 = e:mfW

promotedPieceType = p:c c:d d:e e:q
promotionPieceTypes = -
mandatoryPawnPromotion = false
promotionRegionWhite = *1 *2 *3 *4 *5 *6 *7 *8
promotionRegionBlack = *1 *2 *3 *4 *5 *6 *7 *8