Anonymous
Community variant

Mini Breakthrough v3.3

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
chen-rcc
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: custom piece 2 (p).
  • custom piece 2 (p) is a custom piece with Betza movement `fmWfF`.
  • custom piece 2 (p) is a custom piece with Betza movement `fmWfF`.

Winning and losing

  • A flag/goal-zone win is active for any piece.
  • Stalemate is scored as a loss for the side to move.

Draws and adjudication

  • Position repetition is adjudicated after 3-fold repetition as a draw.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (P) movement
Custom piece 1 (P) movementP
fmWfF
Custom piece 2 (P) movement
Custom piece 2 (P) movementP
fmWfF
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[breakthrough6_v3_3]
maxFile = 6
maxRank = 6
startFen = pppppp/pppppp/6/6/PPPPPP/PPPPPP w 0 1
customPiece1 = p:fmWfF
customPiece2 = P:fmWfF
flagRegionWhite = a6 b6 c6 d6 e6 f6
flagRegionBlack = a1 b1 c1 d1 e1 f1
stalemateValue = loss
nFoldRule = 3
nFoldValue = draw
flagMove = true