Anonymous
Community variant

alquerque (kinda)

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Timur
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: custom piece 1 (p).
  • custom piece 1 (p) is a custom piece with Betza movement `K`.

Move rules

  • Castling is not allowed.
  • Pawn double-step moves are disabled.
  • Captures are mandatory when available, except that legal check evasion still has priority.

Promotion

  • Promotion choices are both sides: no pieces.

Winning and losing

  • An extinction rule is active: reaching 0 remaining piece(s) p causes a loss for the side to move.
  • Stalemate is scored as a loss for the side to move.

Draws and adjudication

  • There is no automatic n-move/50-move draw rule.
  • Position repetition is adjudicated after 0-fold repetition as a draw.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (P) movement
Custom piece 1 (P) movementP
K
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[alquerque_v3:chess]

maxRank = 5
maxFile = 5

customPiece1 = p:K
pawnTypes = p

startFen = ppppp/ppppp/pp1PP/PPPPP/PPPPP w - - 0 1

castling = false
doubleStep = false
mustCapture = true

extinctionValue = loss
extinctionPieceTypes = p

promotionPieceTypes = -
stalemateValue = loss

nMoveRule = 0
nFoldRule = 0