Harbour Xiangqi League CouchTomato87 2024-01-14 20 views en First Xiangqi tournament hosted on Pychess The [Shogi Harbour Discord server](https://discord.gg/uxfjFfe) recently finished its first xiangqi league! For those unfamiliar, this was created by fellow member [@DrLennon](https://www.pychess.org/@/DrLennon); participants played a group round and were sorted into a Red League (higher ranks) and Black League (lower ranks). After the league games were played, players were seeded into a single elimination tournament. You can see the bracket above, and list of games below. Congrats to [@Illion](https://www.pychess.org/@/Illion), who ended up winning it all! The group round results were as follows:   Here are the tournament games and their links: ROUND OF 13 [PraseodymiumSpike 0 - 1 DrLennon](https://www.pychess.org/ztey5tI9) [Shogi Harbour (Karo) 1 - 0 Spark](https://www.pychess.org/6PQFQvMH) [Omi (Tuelyp) 1 - 0 erarduv](https://www.pychess.org/217senah) Nightsparrow vs Seansmi won by forfeit Darknekros vs Little Mage won by forfeit ROUND OF 8 [Shogi Harbour (Karo) 0 - 1 Night Sparrow](https://www.pychess.org/kqdIH1NY) [Omi (Tuelyp) 0 - 1 Illion](https://www.pychess.org/nlMqbkrl) [Couch Tomato 1 - 0 TV DarkNekros (UTC+1)](https://www.pychess.org/wPcKNEfE) [DrLennon 0 - 1 LilyLionmane](https://www.pychess.org/RKhI0Kzi) SEMIFINALS [Couch Tomato 0 - 1 LilyLionmane](https://www.pychess.org/mTfPIMmi?ply=40) [Night Sparrow 0.5 - 0.5 Illion](https://www.pychess.org/izJIg8je) [Illion 1-0 Night Sparrow](https://www.pychess.org/NXpzvA0L) THIRD PLACE MATCH [Night Sparrow 1 - 0 Couch Tomato](https://www.pychess.org/YQQ7MpYH) GRAND FINALE [Illion 1-0 LilyLionmane](https://www.pychess.org/9BiurASk) <p align="center"> <img src="/static/icons/xiangqi.svg" width="25" height="25"> </p> Discuss this blog post in the forum 0 Likes You may also like The Winner Is Announcing the results of the variant design contest Variant Design Contest Create the best chess variant! Designing Internationalized Pieces for Eastern Forms of Chess My thought process on board game visual design