Capahouse is a custom variant combining the rules of Capablanca chess with the drop rules of Crazyhouse. The same rules apply to both games. As this is considered a derivative of Capablanca chess, please check the Capablanca rules in its separate guide. Crazyhouse rules are as below for a reminder.
Drops can be performed with captured pieces, which would be done in lieu of moving a piece on the board. Drops are annotated with @. So for example,R@e4 means rook drop at e4. The rules for dropping pieces are as follows:
- Drops resulting in immediate checkmate are permitted. Unlike in shogi, this includes pawn drops.
- Pawns may not be dropped on the players' 1st or 8th ranks.
- Pawns that have been promoted and later captured are dropped as pawns.
- Dropped white and black pawns on the 2nd and 7th ranks, respectively, are permitted to make a two-square move as their first move after the drop.
- A dropped rook can't castle.
All other rules are as in Capablanca chess.
As in standard crazyhouse, the piece values don't align with the chess piece values, and as in standard crazyhouse, sacrificing material for fast development, attacks on the enemy King, or just for defence, are often wise. Sometimes it is better to reinforce defenders around one's King rather than try to save them. Here we may refer you to sources in standard crazyhouse strategy…